January 20, 2026

Game Testing

Author:

Julia Maier

5

min

Reading Time

Teacher Nadine Schünzel with two students from Dominikus-Zimmermann-Realschule in Günzburg.
Photo: Die Neue Sammlung
External testers try a new design game for the first time

After nine months of development, Die Neue Sammlung launched the beta version of a new digital game, “Design in Line,” kicking off a multi-week testing marathon. Testing took place throughout December, from morning to evening—in classrooms and in the museum library.

Gameplay in Bavaria’s classrooms

December, 5 a.m., and the alarm goes off—back to the future: it’s time to go back to school, for first period.
For two weeks, we travel to four different schools across Bavaria. The reason: students in grades 7 to 12 are invited to test our new game and give their feedback.

A group of people is sitting at a black table with a laptop, a water carafe, and papers. Behind them to the left is a bookshelf.
A design game is being developed together with teachers from various schools.
Photo: Die Neue Sammlung and Playing History

“Design in Line” is a web-based digital game featuring objects from our collection. Its aim is to convey design questions and parameters in a playful way and to invite young people to actively engage with design and with our collection.

From the very beginning, it was clear to us that design should also be experienced in the classroom and help fill a gap in the curriculum. To meet real needs and live up to our quality standards, we have been developing the game together with the agency PlayingHistory, designers, and teachers since February 2025.

Interior shot of a classroom/workshop. Four boys are sitting around a workbench, concentrating on playing a game on their tablets.
Seventh-grade students in Günzburg are testing our game.
Photo: Die Neue Sammlung
Over-the-shoulder view of a student playing the game, with more students in the background.
The 8th grade in Günzburg, focused on the game.
Photo: Die Neue Sammlung

During the first school testing session, Anne and Anna from PlayingHistory were still with us; after that, the three of us continued on our own. Our winter journey with the beta version took us to Munich, Ingolstadt, and Günzburg, where we were able to test the game with a wide range of grade levels.

Whether 7th or 12th grade, middle school, secondary school, or grammar school—the students jump straight into the game by choosing between product or graphic design and selecting their game mode. Everyone is immediately enthusiastic, and a few confident teens start competing and comparing points. The students work their way through the levels one by one. One particularly eager player even makes it all the way to level 30—a new record!

The students’ reactions to the objects are varied:
“A container for cotton wool for noses? What is that supposed to be?” – “Look, I had that Nintendo too!” – “Is that a foldable bathtub? Crazy!”
The digital game companion CMYK also adds to the fun, and some students even turn into DJs thanks to the sound effects—for us, a clear sign that an on/off button might be needed.

After the joint feedback session, many students continue playing right away—a response we’re very happy about. But before we move on to final implementation with the feedback, testing continues again in the evening.

A group of people is sitting at a large black table with laptops and tablets. Drinks are placed in the center.
A colorful group is testing the game in the museum library.
Photo: Die Neue Sammlung

Pizza & Play at the museum

Friday evening, 7 p.m. The doorbell rings at the museum office entrance.

Right on time, our library fills up with 15 people from the gaming and cultural scenes. Young or young at heart, all testers log into the Bavaria Wi-Fi, grab a Paulaner Spezi, and load the beta version of our design game onto their screens via QR code. And then it begins! From gaming PCs with glowing keyboards to laptops, tablets, and smartphones—everyone plays through the different levels in graphic and product design at their own pace.

Every level, every object, every text is examined critically: color matching is checked, game mechanics are tested, and content is reviewed for accuracy. All testers take their task very seriously. You could hear a pin drop in the room.

That changes abruptly when the pizza delivery person rings the bell and ten family-sized pizzas arrive. While refueling, lively discussions begin, initial feedback is shared, and different gaming experiences are compared.

Photo of a man holding a slice of pizza on a plate in one hand while working on a laptop with the other. In the background, two more people with food and laptops.
No break is taken even for a meal during the feedback session—testing continues diligently.
Photo: Die Neue Sammlung
In the back corner of the room, large pizzas are spread out on a table. Several people are standing around it, holding slices of pizza and chatting.
During the snack break, people are engaged in lively conversation.
Photo: Die Neue Sammlung

Some gamers are so focused that they barely look up from their screens and almost forget to eat the pizza. Luckily, we managed to save a few slices that could be enjoyed while playing.

Brainstorming and collecting suggestions for improvement continue late into the evening in a pleasant atmosphere.

Next steps

Only through this intensive testing can we continue to optimize the game and bring it to the highest possible level of quality.

A heartfelt thank you to all the dedicated testers for their participation and opinions. We would also like to thank the wonderful teachers for their support and the warm welcome—including refreshments, whether gingerbread, coffee, or vegan salads.

From June 2026, the game will be available online and will invite students, teachers, and all interested visitors to discover design in a new way. Whether in the classroom or independently at home, “Design in Line” offers a playful approach to design questions and our collection.

The game will be available free of charge via the website. At the end of June, a program weekend focusing on the topic of “Game Design” will take place as part of the release. Details will follow in our calendar.

Two women are leaning against a radiator in front of a large window and drinking tea.
The freezing early risers having a coffee break. Shot by the third team member: Julia Maier.
Photo: Die Neue Sammlung